Kahoot is a game based learning platform located on the World Wide Web. It’s easy to use, does not require users to download special applications, and is compatible with electronic devices that have access to the internet, e.g, iPhone, android phones, personal computers, mac computers, and iPads. Kahoot presents as an online educational, somewhat entertaining, interactive platform. Accessing the Kahoot website simply requires users to type ‘kahoot.it’ into their internet browser; Internet Explorer, Mozilla Firefox,
Sign up is free and no registration, email address, password, or sharing of personal information is required.
Kahoot aligns well with the constructivism learning theory in that it allows for active learning. When used in an online virtual classroom (Blackboard, Collaborate) this activity combines online chats, email exchange, and group/social activities.
When I consider reflection and communication, it brings to mind the ability to meet all learning styles. One of the most attractive features is Kahoot’s ability to accommodate all learning styles; colourful web design where all questions are displayed on the screen (visual learners); upbeat music and provides learners the ability to read each question (audio learners); answers are selected by users clicking the mouse or using the appropriate buttons on their device.
From my experience of using Kahoot, it has enhanced my engagement and performance level , compared to traditional learning methods.
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