Join me on this journey through EDCI 337 :)

Author: ayodeleg (Page 1 of 2)

My name is Grace Ayodele. i'm originally from Lagos, Nigeria, but my family and I moved to Victoria, BC, in 2016. I'm currently a 4th Year Health Information Science Student at the University of Victoria.
I enjoy singing, cooking and watching soccer.

Assignment 4 – Multimedia Project – Introduction to Electronic Health Records

  1. Introduction

Currently, electronic health records (EHRs) are increasingly implemented into healthcare settings to replace the traditional paper-based patient record (Ratwani, 2017). This learning content is designed to educate students on EHRs. The structure of this course is divided into three sections: Pre-Class, In-Class, and Post-Class learnings. By the end of this learning plan, students will gain a basic foundation of knowledge on the topic of EHRs.

  1. Skills/Learning Outcomes

By the end of this course, students should be able to:

  1. Define EHRs.
  2. Explain who uses EHRs and why.
  3. Describe where EHRs are used.
  4. Explain what information is stored on EHRs.
  5. List the benefits and drawbacks of EHRs.
  6. Topic Rationale

Considering all of our group members are in the Health Information Science (HINF) Program, we chose EHRs as our assignment topic. Additionally, since EHRs are becoming more widely adopted, our group’s intention in designing this lesson plan was to provide students with a basic understanding of EHRs, who uses them, where they are found, what they store, and their benefits and drawbacks.

For this assignment, the topic which inspired our group was: Topic 4 – Design of Multimedia Learning Objects and Artifacts. EHRs are a subject HINF students are continuously educated on throughout the duration of the program; however, the delivery of learning is lecture-based and supplemented with text-heavy PowerPoints which can cause information overload. As a result, our group created multimedia objects often used in the HINF program and applied the educational principles we learned in EDCI337 to ensure the instructional design was learner-centered.

  1. Project Plan

To create our multimedia objects, we brainstormed and created a list of common multimedia objects which are listed below in section 5. The work to create these multimedia objects was split between group members during our weekly learning pod meetings. Once all group members completed their individual multimedia objects, we worked collaboratively on writing the discussion post. The plan for this assignment went relatively well, and there were no pitfalls.

  1. Original Multimedia Content

All except the additional readings are original multimedia content. The multimedia produced varies in type and draws upon EDCI-related learnings. Original multimedia content includes:

  • YouTube Video
  • Infographic
  • Quiz
  • PowerPoint
  • Discussion
  • Activity
  • Written/Audio Recording Prompt
  • Reflective Quiz

The multimedia objects can be accessed from this overview.

  1. How Students Will Be Evaluated
  •  Pre-Class Quiz: The pre-class quiz will allow instructors and students to assess initial comprehension of the material. Based on the results, instructors and students can identify which areas may need more focus. 
  •  In-Class Discussion: Discussions are a great way to foster engagement. The in-class discussion will give students an opportunity to network and have conversations about the topic. Additionally, this discussion will allow students to identify areas they need to focus or improve on.
  • Post-Class Activity: This activity is a unique way to evaluate student comprehension through the use of images, and fill-in-the-blank questions. Following this, students can compare their answers to the answer key to determine which areas may require review.
  • Post-Class Prompt: The post-class prompt has no right or wrong answer. Rather, it is an exercise to understand what students learned throughout the learning plan. This reflection is also a great way to identify areas students struggled with.
  • Post-Class Reflective Quiz: To reflect upon their learnings, students will be given a post-class reflective quiz. Additionally, this quiz will be used to gather feedback from students to improve the learning plan for future students.

The evaluation method for this learning plan is also applicable to other theory-based topics.

  1. Discussion

Multimedia can be defined as the simultaneous presentation of both words and pictures (Mayer, 2014). Learners can create a deeper understanding of multimedia while they form connections between words and pictures; however, to be effective, multimedia must be designed in a manner that promotes learning (Mayer, 2014). Given this, our group implemented several different principles and learning theories where appropriate while designing our multimedia objects for this assignment. 

Overall, this assignment was designed to engage learners to be active participants. This was achieved by having students progress through pre-class, in-class, and post-class tasks to help assess their comprehension of the material, and learning outcomes (Betts, 2016). For example, in the post-class prompt, students are asked to use higher-order thinking skills by writing, or audio recording their answer to one of the provided prompts. This exercise aligns with the “create” element of Bloom’s Taxonomy, which encourages active learning, and evaluates student comprehension as students produce new or original work related to the material (Betts, 2016).

One major principle our group implemented was demonstrated in our informational video and PowerPoint presentation. More precisely, our group decided to use illustrative images and short text in these multimedia objects, and provided further detail via narration. In doing so, we were able to improve learning by applying the modality principle: people learn better when graphics are paired with narration instead of printed text (Mayer, 2014). This strategy was also listed as one of Phillip’s key takeaways for creating effective presentations (TED, 2014). Additionally, we made sure to speak in a conversational style during our narrations. This is because according to the personalization principle, learning improves when the words of a multimedia presentation are not spoken in a formal style (Mayer, 2014). 

To capture learners’ attention, color was an element our group took advantage of while designing our multimedia objects. For instance, while creating our informational video, our group decided to use contrasting colors to add emphasis to its design. This is because one of the principles of good design is contrast, and this principle suggests using opposing design elements, such as color, to support design (Adobe Express, 2020). Similarly, the same principle was applied during the creation of our infographic. In particular, our group selected the color purple for the background of our infographic to contrast with the overlaying graphics.

Contrast was used in the PowerPoint presentation to guide learners’ eyes around the information presented on the slide. Again, this strategy was also listed as one of Phillip’s key takeaways for creating effective PowerPoint presentations (TED, 2014). In this case, however, contrasting colors on opposing segments of the color wheel were not used. Rather, topics that were being discussed on the current slide were colored, and extraneous materials were grayed out and excluded (Mayer, 2014). As a result, we were able to improve learning by emphasizing key information through the application of cues (Mayer, 2014). Further, in applying this strategy, both the coherence and signaling principles were achieved, respectively.

Lastly, it was important that differentiated learning styles were considered when creating our materials. For example, with the in-class discussion, students are given the choice to either actively engage in conversation with their peers, or to provide a written response. This same idea was used in the case of the post-class prompt, where students are able to provide either a written or spoken response. In providing multiple pathways for learning, the material becomes more accessible and inclusive for all learners (CAST, 2018). 

Note: All multimedia content is linked to a publicly shared Google Drive.

References

Adobe Express. (2020). 8 basic design principles to help you make awesome graphics. Adobe. https://www.adobe.com/express/learn/blog/8-basic-design-principles-to-help-you-create-better-graphics

Betts, T. (2016). 5 tips for multimedia enhanced teaching and learning. University of Sussex. https://blogs.sussex.ac.uk/tel/2016/11/22/5-tips-for-multimedia-enhanced-teaching-and-learning/

CAST. (2018). Universal design for learning guidelines version 2.2. Retrieved from http://udlguidelines.cast.org

Mayer, R. E. (Ed.). (2014). The Cambridge handbook of multimedia learning (2nd ed.). Cambridge University Press. https://doi.org/10.1017/CBO9781139547369

Ratwani, R. (2017). Electronic health records and improved patient care: Opportunities for applied psychology. Current directions in psychological science, 26(4), 359–365. https://doi.org/10.1177/0963721417700691

TED. [TEDx Talks]. (2014, April 14). How to avoid death by PowerPoint | David JP Phillips | TEDxStockholmSalon [Video]. Youtube. https://youtu.be/Iwpi1Lm6dFo

Week 6 – How Do We Evaluate Multimedia and Multimedia Tools?

In this blog post, I’ll be talking about the differences between TPACK, SAMR and SECTIONS.

 The 21st century has brought us many great technological advancements. One huge thing that has changed for the better, with technology, is the way students are educated. Without technology, most teachers now would struggle to get their lessons across to their students. Young people today always have their face shoved into a laptop, cell phone, gaming system, and other electronic devices. Implementing technology in the classroom allows for students to use their technological understanding to help educate them to the best of their ability.


 TPACK is Technological Pedagogical and Content Knowledge and this is what shows teachers how to improve their teaching with implementation of technology. Technology could be the use of a SMART board, iPads in the classroom, laptops, chrome books, cell phones, and more. Pedagogy is how you teach. Every teacher has a certain way they like to teach or how they think information is best retained and that is their pedagogy. Content is what you’re teaching whether is be out of the book or found online, you have to be teaching some sort content. All of those combined create TPACK, a great way to incorporate technology into learning. 

TPAK Model

        SAMR is also a way to put technology in the classroom in hopes to improve learning. It stands for substitution, augmentation, modification, redefinition. Substitution is putting a technological system into education that could be done equally as well without technology. An example is Microsoft Word. Augmentation is still technically a substitute but it allows for slight improvement in learning. A google doc being shared between students could be an example of this. Modification is a significant change for the better with technology. Google docs being used to see what people change as they do it is a great example of this. Lastly, redefinition. Redefinition is a complete change, making it a completely new task. This could be thought of as D2L, where we can see every assignment a teacher has and also make comments on a students post. 

SAMR Model

The SECTIONS Model is an applicable

 framework that educators can use to evaluate the effectiveness of applying a certain technology in their classrooms. SECTIONS specifically refers to 8 different areas: Students, Ease of use, Costs, Teaching & Media, Interactivity, Organizational issues, Networking and Security & Privacy.


Video demonstration of the SECTIONS Model

References
Schrock, Kathy. “SAMR.” Kathy Schrock’s Guide to Everything. N.p., 9 Nov. 2011. Web. 17 June 2022

Koehler, Matthew J. “TPACK Explained.” TPACKorg. N.p., n.d. Web1 7 June 2022.

“SAMR/TPACK.” IPad Bootcamp for Teachers. Web. 17 June 2022

Bates, A. W., & Poole, G. (2003). Effective Teaching with Technology in Higher Education: Foundations for Success. Jossey-Bass, An Imprint of Wiley. Web1 7 June 2022.

Assignment 3 – Multimedia Skills

For this assignment, I decided to work on an infographic I made for a course I took last semester, HLTH 321 (Human Resource and Fiscal Management in Community Health Systems). We were asked to create an infographic to describe some of the ways employees are retained and the strategies used.

Below, is my initial infographic.

Before applying skills learned from EDCI 337

Below is the after effect.

After applying skills learned from EDCI 337

The main difference, clearly, is that I decided to add images / elements to make the infographic more enjoyable to read and follow. Rather than just having paragraphs to read, alone, I decided to add images that relates to each heading. I also added elements to make each paragraph connect to the other, for an easier flow. I added colours that are pleasing to the eyes, that is, not too bright and not too dim, but just the right amount of colour. The paragraph length remained the same, as I believe it’s just the right amount of words. So it’s just enough to pass across the message i’m trying to deliver.

The first point “Work-life balance”, I added an image which visualized what a work-life balance is.

The second point ” Career Advancement Paths”, I added and image which signifies a person moving up in their career.

The third point, which is Onboarding and Orientation, the image used an example of what an onboarding / orientation would look like.

The fourth point, Mentorship program, it was a bit hard to find the right picture, but the one used describes the different mentorship programs available.

Lastly, the fifth point, Cultural Fit (probably my favourite point), the image used is four different people, all from different races and culture.

The changes made to my infographic would come in very handy for visual learners especially. The corresponding images next to the headings makes it easier to understand and follow along.

Blog Feedback – Week 5

Hi Yashvi, your blog post this week, Inclusion and Its importance in Education was an amazing read!

Inclusion is definitely very important, especially when talking about eduction. Luckily for me, i’ve been in several high school classes whereby I was in the same class with students with disabilities and it was an amazing experience. One would think it’d be harder for everyone in the class to learn, but it was actually a smooth journey through the class. The lecturer made sure the course activities and materials were easily accessible to everyone in the class, even the students with disabilities.

You mentioned some of the importance of inclusion in education and i completely agree with everything you mentioned. The point that stood out to me the most is it “Provides more opportunities to meet new people and build friendships.” As children / teenagers (with or without a disability), one of the main place they start making friends and building relationships is in school. So if they are stripped of this opportunity for one reason or the other, it is likely they would struggle to make friends as they grow older.

Thank you for sharing this post, i really enjoyed it!

~Grace~

Blog Post 5 – Inclusion & Differentiated Learning: UDL, UID and UbD

The importance of making learning accessible for everyone

The move to remote, or distance learning models has provided many challenges for educators and students alike such as a lack of devices, connectivity issues and a lack of confidence with digital tools. It has also brought with it many accessibility challenges. Students are facing more written text than ever before, convoluted instructions and scanned copies of textbook pages with illegible text. This transition has been difficult for all students but especially for those with additional support needs and disabilities.

4 Learning Styles

Visual

People with a preference for visual learning tend to enjoy looking at and observing things. Like me, I find pictures, diagrams, and infographics a good way to understand information. When taking notes, I tend to add visual connection between key points lay more emphasize.

A Visual Learner

People that find visualization an effective mode of presentation will often benefit from presenting ideas on a chalk or whiteboard where they can draw pictures and diagrams. Some visual learners find technologies such as graphic thought organizers or mind-mapping tools especially useful to understand and present complex ideas.

Auditory

The Auditory Learner

Those who prefer an auditory approach to learning tend to focus on sound and listening to information. They prefer to listen to a document read out, or a person speaking rather than work directly with the text. Even when making their own notes they may prefer to speak out their thoughts as they write, and dictation tools on a tablet or computer are often very effective. When presenting their ideas, they may prefer to work with shorter written notes and to speak out their ideas verbally, and the opportunity to present work as a speech or video recording may work well for them.

Tactile learners

Tactile learners seem to learn best through physical experience and doing things, such as through acting out events or by touching, feeling and handling to understand concepts. For such learners, the ability to move whilst learning can be helpful, such as pacing whilst reading or having small toys to handle whilst listening.

The tactile Learner

Building activities and creating safe environments that allow a student to move around the school or classroom, such  as scavenger hunts or following clues, can be effective ways of helping them to build links between information sources and ideas.

Text or reading learners

Many learners still prefer to assimilate and produce ideas and content through the written word. They may prefer to use text to record their thoughts in diaries or notebooks and read widely.

Most schools and classrooms are well established to support those with this preference. It is the closest to traditional classroom learning, and may include writing essays, undertaking research, and reading. They often benefit from having time to absorb information and opportunities to express their ideas on paper.

A text learner

How to make learning materials accessible

A great starting point is to ensure that any documents or slides are designed to be usable and understood by all. Refer to the accessibility toolkit for digital learning materials which includes step-by-step guides based on widely used software programs including Microsoft Word and PowerPoint for making your documents and presentations accessible.

References

Gerrard, C. (2022). Making Learning Accessible For All Students – Global EdTech. Global EdTech. Retrieved 8 June 2022, from https://global-edtech.com/making-learning-accessible-for-all-students/.

Adler, E. (2022). How Inclusivity Fosters Student Engagement | Today’s Learner | Cengage. Today’s Learner. Retrieved 8 June 2022, from https://todayslearner.cengage.com/how-inclusivity-promotes-student-engagement/.

Teacher’s guide: How to make learning materials accessible – Accessible Digital Learning Portal. Accessible Digital Learning Portal. (2022). Retrieved 9 June 2022, from https://accessibledigitallearning.org/resource/making-lessons-accessible-to-all-learners/.

Blog Feedback – Week 4

While reading your blog post, Design of Multimedia Learning Objects and Artifacts – Blog Post, i found it very informative, easy to follow, and very relatable. Just like you, I get easily distracted, but unlike you, I enjoy studying in loud environments. In fact, i struggle to study if my environment is too quiet. I can’t deal with the silence!

I found the poster you created for this week’s activity very fascinating. It’s simple but yet, says a lot. It’s just the right amount of everything. The colours used, the shapes, the designs, the texts, everything. It was designed thoughtfully, and you took into consideration the people who would view it.

I really enjoyed reading you blog post this week!

Good job Xinh 🙂

~Grace ~

Blog Post 4 – Design of Multimedia Learning Objects and Artifacts

Benefits of Multimedia Learning

“Multimedia is characterized by the presence of text, pictures, sound, animation and video; some or all of which are organized into some coherent program” (Phillips, 1997).

The UNESCO world Education Report (1998) notes that the new technologies challenges traditional conceptions of both teaching and learning and, by reconfiguring how teachers and learners gain access to knowledge with the helps of multimedia implementations. There is no doubt that with the advancement of technologies rising, the progression it has made has been impressive.

Some Benefits of Multimedia Learning are shown below in the infographic I created.

Infographic I created for this week’s activity using Canva

Reference

Unesco. (1998). World education report 1998.

Pea R.D. Learning through multimedia. IEEE Comput. Grap. Appl. 1991;11(4):58–66.

Putra C.A. Utilization of multimedia technology for instructional media. J. ICT Educ. 2018;5:1–8. 2018. 

Phillips Anderson . An analysis of the use of multimedia technology in computer aided design training: towards effective design goals. Procedia Technol. 2013;9:200–208. 1998

Blog Post 3 Feedback – The Importance of Learning – Standardized Testing

Hi Catriona, I found reading your blog The Importance of Learning – Standardized Testing, very insightful as well as relatable. It was very easy to follow and it is very well written.

I had a similar experience as you, whereby I wouldn’t start studying for a midterm/exam till the day before. I had to learn the hard way that I couldn’t continue like that. As you mentioned, being aware of the Principles of Learning and the myths about learning, can help students begin to promote better learning and successfully prepare for standardized tests. I’m a testament to this.

In your blog post, you included multiple forms of multimedia, such as the images and the youtube video. This made your post more engaging and more enjoyable to read.

This was overall a great post to read! Good job and thanks for sharing.

Grace Ayodele.

Blog Post 3 – What game tools or ideas have peeked your interest?

Kahoot is a game based learning platform located on the World Wide Web. It’s easy to use, does not require users to download special applications, and is compatible with electronic devices that have access to the internet, e.g, iPhone, android phones, personal computers, mac computers, and iPads. Kahoot presents as an online educational, somewhat entertaining, interactive platform. Accessing the Kahoot website simply requires users to type ‘kahoot.it’ into their internet browser; Internet Explorer, Mozilla Firefox, 
Sign up is free and no registration, email address, password, or sharing of personal information is required.

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KAHOOT

Kahoot aligns well with the constructivism learning theory in that it allows for active learning. When used in an online virtual classroom (Blackboard, Collaborate) this activity combines online chats, email exchange, and group/social activities.

When I consider reflection and communication, it brings to mind the ability to meet all learning styles. One of the most attractive features is Kahoot’s ability to accommodate all learning styles; colourful web design where all questions are displayed on the screen (visual learners); upbeat music and provides learners the ability to read each question (audio learners); answers are selected by users clicking the mouse or using the appropriate buttons on their device.

A short youtube video explaining how to use Kahoot in the Classroom

From my experience of using Kahoot, it has enhanced my engagement and performance level , compared to traditional learning methods.

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